Halloween: The Game Civilian Tier List
Pre-launch role projections: who looks built to escort, loot, swing, or talk — not a hidden stat sheet.
This civilian list is a pre-launch projection. It is not ranked-play data, not a datamined stat table, and not a promise that Laurie Strode “wins more.” Halloween: The Game’s developers have said Heroes of Haddonfield carry unique stats, traits, and personalities. They have not shown the numbers. Until they do, we rank jobs: escort, loot, fight-back, and NPC wrangling. Film-familiar faces also get a target-priority flag because Michael Myers players will hunt the babysitters they already know.
Read this next to the Items Tier List and the Tier List Hub. Practical movement lives in Survive as a Civilian. Roster bios live on the civilians page. If you want the killer’s view of these bodies, use Play as Michael.
How the letters are assigned
S-role means the civilian’s identity is likely to shape night-one drafts: either Myers will tunnel them, or the sandbox’s loot/NPC systems scream their name.
A-role means a clear job in a four-stack if you actually play that job.
B-role means real flavor that still needs a squad plan. A social civilian who never talks to an NPC is a costume.
C-role means we lack even a strong job read, which is where Deluxe extras sit until someone plays them.
Letters describe predicted match impact of the role, not HP bars.
S — high-priority jobs and film magnets
Laurie Strode — escort magnet / high-priority target. Laurie is the babysitter. Myers mains will look for her outline the way they look for the mask in a poster. That is not a hidden aggro stat. It is human behavior. Projection: she is the civilian you pick if your squad wants a dedicated escort lead and is willing to accept extra heat. She is the civilian you ban from your mental “safe looter” slot. Final Girl is a Deluxe cosmetic, not a published power extra; see Editions.
Annie Brackett — NPC wrangling / high-priority target. Annie is the other film babysitter, sheriff’s-daughter flavor, voiced as rebellious and funny. Same tunnel risk as Laurie, with more “get the neighbor moving” energy. Projection: pair Annie with a looter, not with a second film face, unless you enjoy being a double feature.
Eric Dunn — loot / hardware. Eric is the loyal Nichols Hardware employee. Hardware is keys, tools, bolt cutters, household weapons. The 1v4 loop starves if nobody loots. Projection: Eric is night-one S because the sandbox is an item game, not because we invented a “search speed” number. If your four-stack already has a disciplined looter on Jennifer, Eric drops to A. The job does not.
A — clear four-stack jobs
Jennifer Aarons — prepared loot. Official copy calls her type A and always prepared. Bookstore gap-year planner who still started going out. Projection: secondary looter and inventory brain. Less hardware flavor than Eric, more “I actually checked the drawer.”
Thomas Armitage — fight-back / escort muscle. College football, little sister, dad’s furniture shop, talks-the-talk leader copy. Projection: the civilian who walks toward a scream and buys a knockdown so the looter can finish a key. Not unkillable. Myers still gets up. Thomas is a pause button, not a win condition.
Bob Simms — fight-back. Brawny boyfriend, beer-drinking lovebird with Lynda. Projection: same knockdown job as Thomas with less “team captain” fiction. Good if your squad already has an escort face and needs someone who will swing a pickaxe without a meeting.
Tanya Harrison — NPC wrangling. Record-store social hub, turned down Strode Realty, knows everyone. Projection: the civilian you send to conversations. Police start with neighbors who believe you. Tanya’s bio is that network. If you pick her and never open a dialogue box, you drafted a poster.
B — real, easy to waste
Lynda van der Klok — social / distraction flavor. Confident, film-familiar, paired with Bob. She is recognizable enough to eat a Myers glance, not as automatically tunneled as Laurie or Annie. Projection: NPC wrangling and party-noise civilian. B because her job overlaps Tanya and her face still draws a look.
Marcus Navarro — mobility / fight-back loner. Bike, Rabbit in Red, grandmother Gloria, hates the phony suburb. Projection: the civilian who rotates flanks and shows up with a weapon. B because 1v4 punishes true lone wolves. Marcus is an A if your squad assigns him “watch the dark,” a C if he vanishes for a personal montage.
Rachel Callahan — quiet routes. Mortuary student, occult bookstore, punk sarcasm, prefers the dead. Projection: side-door civilian. Useful on Maps that reward alleys and backyards. B because stealth flavor is not a confirmed kit, and a quiet civilian who never loots is just unfound.
C — not enough job data
Richard Hawthorne and Alexis Purcell are Digital Deluxe extras (Spencer Charnas and Kristina Klebe). Store pages and PCGamingWiki list them as exclusive civilians, not as a published stat tier. Projection: C until Advance Access on September 4, 2026 produces actual play. Do not pay for “S-tier DLC.” Pay for roster and cosmetics if you want those names.
Dr. Loomis is not on this chart. He is a post-death return, covered on Dr. Loomis. Deputies neither. You do not draft them in the lobby.
Night-one draft, not a religion
A coherent four looks like this: one film face (Laurie or Annie) who accepts heat and escorts, one hardware/loot brain (Eric or Jennifer), one talker (Tanya or Lynda), one swing (Thomas, Bob, or a disciplined Marcus). Two film faces and two brawlers is a trailer, not a plan. Four Rachel mains hiding in closets is a Shape Jump buffet.
Story mode still matters for cosmetics — all ten Standard civilians appear there — but it does not prove PvP tiers. Use Story Mode to unlock looks, Getting Started to set controls, and the Release Schedule so you know when these letters expire. The Players Hub is the index if you landed here from a search and do not know who Eric is.
Lock a job, not a main. If Myers tunnels Laurie for three matches, swap the babysitter off your stack and keep the escort job on Annie, or drop film faces entirely and let Eric loot while Tanya talks. The letter next to a name is a prediction about work. The first patch will fire anyone who treated it as a personality test.
Frequently Asked Questions
Quick answers to the most common questions.
Why are Laurie and Annie ranked so high if stats are unknown?
They are film-familiar high-priority targets. Myers players will hunt them. That targeting pressure is the ranking, not an invented HP or speed stat.
Why is Eric Dunn in S?
He is the Nichols Hardware employee. This sandbox runs on keys, tools, and household weapons. That is a loot-role projection, not a leaked search stat.
Are Richard and Alexis low tier?
They are C because we lack a job read, not because Deluxe is weak. Do not confuse "unknown" with "bad," and do not confuse "paid extra" with "strong."
Is this based on ranked matches?
No. There is no live ranked dataset. This list is a pre-launch projection from trailers, bios, and developer talks.
Should I pick four of the same civilian?
Private matches allow duplicates. Four of one job still leaves holes. A four-Laurie lobby is a target dummy with good hair.
Where is Loomis on this list?
He is not a starting civilian. Rank him as a post-death gun role on his own page, not as a lobby pick.